A/V Interactive Installation, 2021. Single-channel HD video, colour, sound, interaction, looped, 10:20 min (film) , 345 cm x 225 cm (wall projection)
'Sublime S[t]imulation' is an experimental and poetic work that intends to challenge our perception and conception of reality by creating an experience that explores the thin shadowy line between the physical and digital, the real world and the simulation.
Sublime S[t]imulation, The Film, 10:10
In my project, I am exploring the screen as an idea and an experience. Whilst the narration is a reflection of the self in our mediated, screened environment, the final outcome—an audiovisual installation with a big wall projection invites the audience to step into the screen and get immersed in a contemplative environment to be taken on a personal and reflective journey.
My work reflects the changes in image display and experience in the 21st century. Looking at the screen as both a symptom and an agent of contemporary pop culture, I investigate how the new, mobile places affect the production of images and alter our conception and experience of reality and the external world. The narrative navigates between the indistinct edges of the physical and digital and the ambiguities and dualities we encounter in that regard, making parallels between the self and the digital self, the present and the escape, the real world and the simulation, or else the truth and imagination. The experience aims to create a paradoxical state between the real world and the simulation. It tries to evoke an altered state of consciousness and generate a parallel experience: to escape the body and time.
Whereas the voice-over narration and the soundscape are ongoing, the visual world changes from chapter to chapter. In relation to the story being told, we enter different tabs/windows that last for a while to be replaced by a new tab.
Sublime S[t]imulation, Visualisation Installation
Whereas the film is time-based and plays in a loop, there is an interactive component to the installation, which through movement detection, reacts to the audience's behaviour in the space. The content only fully reveals itself once the audience pays attention to it and steps in front of the projected surface. When no one is there, what you see and hear is abstract and absent. There is, so to say, an active state of the installation and a passive state.
In Collaboration with:
Music by Aníbal Vidal Astroza
Interactive system with Antoine Hacheme
Writing and editing with Lucy Holt
↑ op
Sublime S[t]imulation
A/V Interactive Installation, 2021. Single-channel HD video, colour, sound, interaction, looped, 10:20 min (film) , 345 cm x 225 cm (wall projection)
'Sublime S[t]imulation' is an experimental and poetic work that intends to challenge our perception and conception of reality by creating an experience that explores the thin shadowy line between the physical and digital, the real world and the simulation.
Sublime S[t]imulation, The Film, 10:20
In my project, I am exploring the screen as an idea and an experience. Whilst the narration is a reflection of the self in our mediated, screened environment, the final outcome—an audiovisual installation with a big wall projection invites the audience to step into the screen and get immersed in a contemplative environment to be taken on a personal and reflective journey.
My work reflects the changes in image display and experience in the 21st century. Looking at the screen as both a symptom and an agent of contemporary pop culture, I investigate how the new, mobile places affect the production of images and alter our conception and experience of reality and the external world. The narrative navigates between the indistinct edges of the physical and digital and the ambiguities and dualities we encounter in that regard, making parallels between the self and the digital self, the present and the escape, the real world and the simulation, or else the truth and imagination. The experience aims to create a paradoxical state between the real world and the simulation. It tries to evoke an altered state of consciousness and generate a parallel experience: to escape the body and time.
Whereas the voice-over narration and the soundscape are ongoing, the visual world changes from chapter to chapter. In relation to the story being told, we enter different tabs/windows that last for a while to be replaced by a new tab.
Sublime S[t]imulation, Film Excerpts
Whereas the film is time-based and plays in a loop, there is an interactive component to the installation, which through movement detection, reacts to the audience's behaviour in the space. The content only fully reveals itself once the audience pays attention to it and steps in front of the projected surface. When no one is there, what you see and hear is abstract and absent. There is, so to say, an active state of the installation and a passive state.
The outcome is an audiovisual installation with a big wall projection that invites the audience to step into the screen and get immersed in a contemplative environment to be taken on a personal and reflective journey.
Whereas the voice-over narration and the soundscape are ongoing, the visual world changes from chapter to chapter. In relation to the story being told, we enter different tabs/windows that last for a while to be replaced by a new tab.
In Collaboration with:
Music by Aníbal Vidal Astroza
Interactive system with Antoine Hacheme
Writing and editing with Lucy Holt
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