Selected Work
No Vanishing Point. Video Sculpture, 2023.
OrNot Collective. Brand Identity & Web Design, 2021.
Royal Opera House, London. Print and Digital Design, 2021—22.
L'essence des choses. Book Design, 2016.
The Bench. Multi-Channel Video Installation, 10:00'', 2021.
Anibal Vidal Music.com. Web Design, 2021.
Habitus Magazine. Editorial Design, 2015.
Streifzug Konstanz, City Guide. Editorial Design, 2015.
Sublime S[t]imulation. A/V Interactive Installation, 10:20'', 2021.
Watch full video here.
Vizona ⁄ Vitra Group, Weil am Rhein. Brand Identity and Art Direction, 2017—19.
Carla Theurer is a Swiss and German designer and moving image artist based in London. Her practice takes many forms, including Brand Identity, Data Visualisation, Digital Design, Editorial Design, Motion Graphics to Single and Multi-Channel Video Works and Installations. Since September 2021, she has been working as a designer with the Royal Opera House in London.
After her bachelor's degree in Visual Communication at the University of Technology, Business and Design in Konstanz, Germany, she worked as a graphic designer and art director for 4 years in an interdisciplinary agency setting. To further develop her interest in new media technologies, large-scale installations and immersive digital experiences, she studied Information Experience Design at the Royal College of Art in London. A creative practice of intervening in, designing and generating experiences of complexity that communicate human, nonhuman and more-than-human perspectives and realities.
Throughout her Master's, she developed a deep understanding of critical and experimental media production, creation and design practice. Hence the core aim of her work is to experiment with a diversity of methods and approaches that cross boundaries between digital and analogue. Creating compelling multi-media experiences combining the creative potential of new technologies with the advantages of established media formats, transforming information into a narrative experience to challenge, inspire and immerse audiences.
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Selected Work
Portfolio, 2022.
No Vanishing Point. Video Sculpture, 2023.
OrNot Collective. Brand Identity & Web Design, 2021.
Royal Opera House, London. Print and Digital Design, 2021—22.
L'essence des choses. Book Design, 2016.
The Bench. Multi-Channel Video Installation, 10:00'', 2021.
Anibal Vidal Music.com. Web Design, 2021.
Habitus Magazine. Editorial Design, 2015.
Sublime S[t]imulation. A/V Interactive Installation, 10:20'', 2021.
Watch full video here.
Vizona ⁄ Vitra Group, Weil am Rhein. Brand Identity and Art Direction, 2017—19.
Streifzug Konstanz, City Guide. Editorial Design, 2015.
Carla Theurer is a Swiss and German designer and moving image artist based in London. Her practice takes many forms, including Brand Identity, Data Visualisation, Digital Design, Editorial Design, Motion Graphics to Single and Multi-Channel Video Works and Installations. Since September 2021, she has been working as a designer with the Royal Opera House in London.
After her bachelor's degree in Visual Communication at the University of Technology, Business and Design in Konstanz, Germany, she worked as a graphic designer and art director for 4 years in an interdisciplinary agency setting. To further develop her interest in new media technologies, large-scale installations and immersive digital experiences, she studied Information Experience Design at the Royal College of Art in London. A creative practice of intervening in, designing and generating experiences of complexity that communicate human, nonhuman and more-than-human perspectives and realities.
Throughout her Master's, she developed a deep understanding of critical and experimental media production, creation and design practice. Hence the core aim of her work is to experiment with a diversity of methods and approaches that cross boundaries between digital and analogue. Creating compelling multi-media experiences combining the creative potential of new technologies with the advantages of established media formats, transforming information into a narrative experience to challenge, inspire and immerse audiences.
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